Trait Subsystem

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pub trait Subsystem: Sized {
    type Config: Debug + Send + Sync + Clone + 'static;
    type Output: Send + 'static;
    type Error: Debug + Send + 'static;

    const NAME: &'static str;

    // Required methods
    async fn init(cam_config: Camera) -> Result<Self, Self::Error>;
    fn preproc(
        config: Camera,
        pipeline: &Pipeline,
    ) -> Result<(Element, Element), Self::Error>;
    async fn process(
        &mut self,
        nt: NtConn,
        rx: Receiver<Option<Buffer>>,
    ) -> Result<Self::Output, Self::Error>;
}
Expand description

A processing subsystem

Subsystems implement different computer vision tasks, such as AprilTags or object detection.

A subsystem should be generic, not something that is only used for some specific aspect of a game. For example, note detection for the 2024 game, Crescendo, would go under the object detection subsystem, rather than a brand new subsystem.

Make sure to pay attention to and respect each subsystem’s documentation and structure.

Required Associated Constants§

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const NAME: &'static str

Required Associated Types§

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type Config: Debug + Send + Sync + Clone + 'static

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type Output: Send + 'static

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type Error: Debug + Send + 'static

Required Methods§

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async fn init(cam_config: Camera) -> Result<Self, Self::Error>

Initialize the subsystem

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fn preproc( config: Camera, pipeline: &Pipeline, ) -> Result<(Element, Element), Self::Error>

Initialize the subsystem’s preprocessing pipeline chunk

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async fn process( &mut self, nt: NtConn, rx: Receiver<Option<Buffer>>, ) -> Result<Self::Output, Self::Error>

Process a frame

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§