Struct CamWrapper

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pub struct CamWrapper<'cam> {
    cam: ActiveCamera<'cam>,
    alloc: FrameBufferAllocator,
    frame_tx: Sender<Arc<Vec<u8>>>,
    cam_tx: Sender<Request>,
    cam_rx: Receiver<Request>,
    configs: CameraConfiguration,
}

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§cam: ActiveCamera<'cam>§alloc: FrameBufferAllocator§frame_tx: Sender<Arc<Vec<u8>>>§cam_tx: Sender<Request>§cam_rx: Receiver<Request>§configs: CameraConfiguration

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impl<'cam> CamWrapper<'cam>

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pub fn new( cam: ActiveCamera<'cam>, cfgg: CameraConfiguration, frame_tx: Sender<Arc<Vec<u8>>>, ) -> Self

Wrap an [ActiveCamera]

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pub fn setup(&mut self)

Set up the camera and request the first frame

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pub fn get_frame(&mut self)

Get a frame and request another

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pub fn run(self)

Continously request frames until the end of time

Auto Trait Implementations§

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impl<'cam> Freeze for CamWrapper<'cam>

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impl<'cam> RefUnwindSafe for CamWrapper<'cam>

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impl<'cam> !Send for CamWrapper<'cam>

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impl<'cam> !Sync for CamWrapper<'cam>

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impl<'cam> Unpin for CamWrapper<'cam>

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impl<'cam> UnwindSafe for CamWrapper<'cam>

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